Qualcomm Wireless Reach™ is a strategic initiative that brings wireless technology to underserved communities globally.
Qualcomm believes access to advanced wireless technologies can improve people’s lives. Qualcomm Wireless Reach™ is a strategic initiative that brings wireless technology to underserved communities globally. Wireless Reach invests in projects that foster entrepreneurship, aid in public safety, enhance the delivery of health care, enrich teaching and learning and improve environmental sustainability.
Formalised in 2006, Wireless Reach has grown to include nearly 100 projects in more than 35 countries. The goal of Wireless Reach is to create sustainable advanced wireless projects that strengthen economic and social development. Wireless Reach projects demonstrate innovative uses of Qualcomm technology for social good and help drive human and economic progress in underserved areas.
Wireless Reach collaborates with non-governmental organisations, universities and government institutions, nonprofits, development agencies and other private sector companies.
Advanced Wireless technology can improve people’s lives Qualcomm Wireless Reach™ is a strategic initiative that brings wireless technology to underserved communities globally.
Wireless Reach Projects in India
Fisher Friend Mobile Application
Fisher Friend provides comprehensive information on ocean conditions such as wind speed, wind direction and wave height. Fishermen use this information to determine when it is safe to go to sea.
The mobile application leverages the smartphone’s GPS feature to map the coordinates of Potential Fishing Zone (PFZ) Advisories, provided by the Indian National Centre for Ocean Information Services, and chart a course to the PFZ.
Fisher Friend alerts the fishermen of Tamil Nadu when they’re approaching the international boundary line, enabling them to change course and avoid crossing the border. Fishermen also use Fisher Friend to obtain current market prices, enabling them to negotiate the best prices for their catch. More than 500 fishermen have used Fisher Friend. According to a google analytics report, which measures application usage, during the period April – June 2014, Fisher Friend was launched more than 8,000 times. Popular application uses included wave height, wind speed and GPS.
The mobile application has helped in the rescue of more than 40 fishermen who were caught in bad weather conditions. These fishermen used Fisher Friend to communicate their GPS location to the coast guard. The Fisher Friend initiative won the mBillionth award in the category of m-Agriculture and Ecology.
MSSRF is the lead implementing agency that anchors the project. In partnership with the fishing community, it has provided inputs for designing the Fisher Friend application, sources various critical fishing-related information disseminated through Fisher Friend, and provides training and support to the fishermen.
A case study is available at: www.qualcomm.com/media/documents/files/wireless-reach-case-study-india-fisher-friendenglish-.pdf
Traditional cookstoves, which many families in underserved communities use, can have both adverse health and environmental effects. However, most users of these traditional cooking stoves find it unaffordable to replace them with clean cookstoves.
The SootSwap mobile application provides an affordable, reliable, mobile phone-based monitoring device to measure usage of clean cookstoves. This enables families to obtain credits from a voluntary carbon exchange when they use clean cookstoves thereby providing them with a financial incentive for using clean cookstoves while also reducing carbon emissions.
Nexleaf, the implementation partner has deployed a robust Android application which enables tracking of the usage of the clean cookstove. The application has already been installed in 50 clean cookstoves and by November 2014 will be installed in 250 clean cookstoves in Uttar Pradesh. The families using the clean cookstoves are already being paid a financial incentive for clean cookstove usage. Real-time usage of the clean cookstove is provided through an online dashboard.
A case study is available at: www.qualcomm.com/media/documents/wirelessreach-case-study-india-sootswap-english
Play and Learn Project
The “Play and Learn” program focuses on the improvement of literacy and numeracy skills of young children ages 5-8 through innovative games on affordable 3G tablets and smartphones. Through the “Play and Learn” program, 10 Android based games supplemented the curriculum of children studying in grades 1, 2 and 3. They were created using Sesame Workshop India’s educational outreach and television program content. The games are available for download from the Google store. The games were deployed in a community setting as well as schools in Delhi and rural schools in the Bihar state of India. Research has demonstrated that the children playing these games improved their language scores and became adept in using the tablets.
A case study is available at: www.qualcomm.com/media/documents/play-n-learnimproving-childrens-literacy-and-numeracy-skillsentertaining-androidTagged: Digital India